1/19/2023 0 Comments Deus ex mankind divided sizeThe team spent the next five months building a new version, figuring out how all of the game’s different systems - stealth, action, story, etc. ![]() “It showed promise,” he says, “but it was terrible.” It had many of the elements that made it into the final product, but they weren’t gelling, so it wasn’t fun to play. The first vertical slice the team created - a proof-of-concept demo meant to highlight key features - was “awful” in his opinion. The challenge was only made greater by the fact that it would be the first game from a brand-new studio, Eidos Montreal, founded in 2007. ![]() “It’s not just making a game it’s trying to revive Deus Ex.” The original game, directed by legendary designer Warren Spector, launched in 2000, and helped set the standard for action role-playing games.Įven well into the project Dugas, who served as game director, had his doubts. It wasn’t because he had no interest in the project in fact, the original Deus Ex is one of his favorite games, and it inspired him to get into game design. ![]() ![]() It took Jean-François Dugas nearly two months to agree to work on Deus Ex: Human Revolution.
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